A hosted alternative to Puppeteer
Puppeteer is Google's Node.js library for driving Chrome over the DevTools Protocol. It is excellent, widely used, and the right tool for a great many jobs. Taking screenshots in production is the one where the library is the easy part and everything around it is not.
The same screenshot, both ways
Puppeteer (self-hosted)
import puppeteer from "puppeteer";
const browser = await puppeteer.launch();
const page = await browser.newPage();
await page.setViewport({ width: 1280, height: 720 });
await page.goto("https://example.com", { waitUntil: "networkidle0" });
await page.screenshot({ path: "out.png", fullPage: true });
await browser.close();
// Still to solve: where this runs, how many at once, what happens when
// the renderer dies, fonts in the container, and the ~400 MB Chromium
// download in your CI image.
getSnap.dev
curl -X POST https://api.getsnap.dev/v1/screenshot \
-H "X-API-Key: sk_live_YOUR_KEY" \
-H "Content-Type: application/json" \
-d '{"url": "https://example.com", "format": "png", "full_page": true}'
# -> {"url": "https://cdn.../screenshots/....png"}
What running it yourself costs
These are not estimates. They are measured from the getSnap.dev production deployment on 5 October 2026, which runs Playwright 1.50 on Chromium:
| What | Measured | Why it matters |
|---|---|---|
| Container image | 3.97 GB | Pulled on every deploy, cached on every CI runner, stored in every registry. |
| Chromium on disk | 656 MB | Downloaded by playwright install; a cold CI cache pays for it every time. |
| Memory ceiling | 3 GiB | A full-page capture of a heavy site is the spike that finds this limit. |
| Concurrent captures | 3 | Throughput against OOM risk. Raising it is not free. |
| Capture timeout | 30 s | Long enough for slow pages, short enough that a stuck one does not hold a worker. |
None of this is exotic. It is simply the part that does not appear in the five-line example on the library's front page.
What actually breaks when you run it yourself
Not a list of hypotheticals. Every one of these is fixed in getSnap.dev's source with a comment explaining the symptom, because each one reached production first.
Teardown that skips itself and leaks a renderer
The obvious cleanup is wrong:
} finally {
await page.close();
await context.close(); // never runs if the line above rejects
}
When the renderer has already died — "Target closed", an OOM on a
heavy full-page capture, the common cases — page.close()
rejects and the context is never closed. The orphaned context keeps its
renderer process alive on the shared browser until the container hits its
memory ceiling. Worse, the rejection propagates out of the
finally and replaces the real capture error, so your logs
name the wrong cause.
networkidle that never arrives
Waiting for the network to go quiet is the natural choice and it is a trap. Any page with long-polling, websockets or analytics beacons never goes quiet, so the capture runs to the full timeout and fails. You need a weaker condition available per request, and you need to decide which pages get which.
Options that contradict each other
Set quality on a PNG and Chromium throws
options.quality is unsupported for the png screenshots. Pass
a cookie with both a URL and a domain and you get
Cookie should have either url or path. These are easy to fix
once and easy to reintroduce, and they surface as a failed capture rather
than a validation error.
Capacity you have to pick in advance
This deployment runs 3 concurrent workers against a 3 GiB ceiling with a 30-second capture timeout. Those numbers are a compromise between throughput and being OOM-killed, and they are yours to tune, re-tune, and get paged about.
Which should you use?
Stay with Puppeteer if…
- You need to drive a page, not photograph it — form fills, multi-step flows, scraping behind a login that changes shape.
- You are already running browsers for end-to-end tests, so the infrastructure cost is paid.
- Your captures are infrequent and local, where a cold start and a 400 MB download do not matter.
- You need Chrome DevTools Protocol access that no HTTP API exposes.
Use a hosted API if…
- Screenshots are a feature of your product, not a step in your build.
- You do not want a 4 GB container image and a memory ceiling in your deployment.
- You want cache, CDN delivery, retries and quotas without building them.
- You want captures from code that has no business running a browser — a Rails app, a Lambda, a cron job.
Frequently asked questions
Does getSnap.dev use Puppeteer?
No, it runs Playwright, which drives the same Chromium engine. From the outside the rendering is equivalent; the difference is that the browser, its memory ceiling and its failure modes are ours to operate rather than yours.
Is getSnap.dev a replacement for Puppeteer?
For taking screenshots, yes. For everything else Puppeteer does, no - and the "stay with Puppeteer" list above is there because those cases are real.
Do I need to run or maintain a browser?
No. Chromium runs server-side on getSnap.dev and you receive a finished image, PDF or video. No binary in your image, no memory ceiling to tune, no renderer leaks.
Is there a free tier?
Yes - 100 captures a month at 5 requests a minute, no credit card. Paid plans start at $9/month for 5,000 captures.
Next steps
- Playground — take a capture in the browser, no signup
- Code examples — every option, with cURL, Node.js and Python
- Quick starts for Python, Node.js, PHP, Ruby, Go, Java, C#
- Already paying for a screenshot API? Compare the hosted options
Related reading
- Where the DevTools screenshot stops working — the manual and self-hosted options, compared honestly
- Puppeteer vs Playwright in 2026 — if you are still choosing between the two
Stop shipping a browser
100 captures a month on the free tier. No credit card required.
Get Free API Key