A hosted alternative to html2canvas
html2canvas is a client-side library that walks the DOM and redraws it onto a canvas. It is the only option on this page that never runs a browser, which makes it wonderfully light and is also the source of every difference below: it is not photographing the page, it is reimplementing a renderer in JavaScript and drawing its best approximation.
The same screenshot, both ways
html2canvas (in the browser)
import html2canvas from "html2canvas";
const canvas = await html2canvas(document.body);
const dataUrl = canvas.toDataURL("image/png");
// Caveats that are inherent rather than bugs:
// - only CSS html2canvas implements is drawn
// - cross-origin images need a proxy or taint the canvas
// - iframes, some filters, and some transforms do not render
// - it only sees the page the user is already on
getSnap.dev
curl -X POST https://api.getsnap.dev/v1/screenshot \
-H "X-API-Key: sk_live_YOUR_KEY" \
-H "Content-Type: application/json" \
-d '{"url": "https://example.com", "format": "png", "full_page": true}'
# -> {"url": "https://cdn.../screenshots/....png"}
What running it yourself costs
These are not estimates. They are measured from the getSnap.dev production deployment on 5 October 2026, which runs Playwright 1.50 on Chromium:
| What | Measured | Why it matters |
|---|---|---|
| Container image | 3.97 GB | Pulled on every deploy, cached on every CI runner, stored in every registry. |
| Chromium on disk | 656 MB | Downloaded by playwright install; a cold CI cache pays for it every time. |
| Memory ceiling | 3 GiB | A full-page capture of a heavy site is the spike that finds this limit. |
| Concurrent captures | 3 | Throughput against OOM risk. Raising it is not free. |
| Capture timeout | 30 s | Long enough for slow pages, short enough that a stuck one does not hold a worker. |
None of this is exotic. It is simply the part that does not appear in the five-line example on the library's front page.
What actually breaks when you run it yourself
Not a list of hypotheticals. Every one of these is fixed in getSnap.dev's source with a comment explaining the symptom, because each one reached production first.
Teardown that skips itself and leaks a renderer
The obvious cleanup is wrong:
} finally {
await page.close();
await context.close(); // never runs if the line above rejects
}
When the renderer has already died — "Target closed", an OOM on a
heavy full-page capture, the common cases — page.close()
rejects and the context is never closed. The orphaned context keeps its
renderer process alive on the shared browser until the container hits its
memory ceiling. Worse, the rejection propagates out of the
finally and replaces the real capture error, so your logs
name the wrong cause.
networkidle that never arrives
Waiting for the network to go quiet is the natural choice and it is a trap. Any page with long-polling, websockets or analytics beacons never goes quiet, so the capture runs to the full timeout and fails. You need a weaker condition available per request, and you need to decide which pages get which.
Options that contradict each other
Set quality on a PNG and Chromium throws
options.quality is unsupported for the png screenshots. Pass
a cookie with both a URL and a domain and you get
Cookie should have either url or path. These are easy to fix
once and easy to reintroduce, and they surface as a failed capture rather
than a validation error.
Capacity you have to pick in advance
This deployment runs 3 concurrent workers against a 3 GiB ceiling with a 30-second capture timeout. Those numbers are a compromise between throughput and being OOM-killed, and they are yours to tune, re-tune, and get paged about.
Which should you use?
Stay with html2canvas if…
- You are capturing the user's own current view, including state that exists only in their browser — an unsaved form, a client-rendered chart, a signed-in dashboard.
- You want no server round-trip and no API key at all.
- Approximate fidelity is fine, and your markup is simple enough to stay inside what it implements.
- You need it to work offline.
Use a hosted API if…
- The output has to look like the page actually looks. A real browser renders what the browser renders, including the CSS html2canvas has not implemented.
- You need to capture a URL rather than the page the script is on.
- Cross-origin images, iframes or web fonts appear in the output.
- You need PDF output, or a capture taken from your backend where there is no DOM at all.
Frequently asked questions
Why does html2canvas output look different from the real page?
Because it is a reimplementation, not a screenshot. It draws the CSS it supports and skips the rest, so gradients, filters, transforms and cross-origin images can differ or vanish. A real browser capture has no such gap, since it is the browser's own output.
Is getSnap.dev a replacement for html2canvas?
For taking screenshots, yes. For everything else html2canvas does, no - and the "stay with html2canvas" list above is there because those cases are real.
Do I need to run or maintain a browser?
No. Chromium runs server-side on getSnap.dev and you receive a finished image, PDF or video. No binary in your image, no memory ceiling to tune, no renderer leaks.
Is there a free tier?
Yes - 100 captures a month at 5 requests a minute, no credit card. Paid plans start at $9/month for 5,000 captures.
Next steps
- Playground — take a capture in the browser, no signup
- Code examples — every option, with cURL, Node.js and Python
- Quick starts for Python, Node.js, PHP, Ruby, Go, Java, C#
- Already paying for a screenshot API? Compare the hosted options
Related reading
- Generating images from an HTML template — server-side rendering instead of canvas in the browser
Stop shipping a browser
100 captures a month on the free tier. No credit card required.
Get Free API Key